Kotaku: A couple of months ago, if I started a new gameno matter what it wasI'd start off on a high difficulty. At the very least, I'd go for normal, but only if it was clear that normal would provide a challenge. I reasoned that nowadays normal' is geared toward a more general audience which may be less familiar with games than I am. And, more importantly, pssh. Of course I can do better than normal.
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